- CollegeLondon College of Communication
- CourseBA (Hons) Games Design
- Graduation year2021
The Superweapons Project is a sci-fi fast paced flight combat game where you can play as heavily enhanced humans who defend a city from an AI uprising. The main objective of the game is to provide an experience that can recreate the aesthetics of over the top aerial combat in the “Mecha'' genre of Japanese animations.
Plow your way through never ending waves of robot enemies designed like various creatures, with a fast paced melee combat system and high precision 3rd person shooter mechanics. Customize your mecha wings, and switch ammo types to optimize your playstyle. How long can you hold the AI uprising back before your city crumbles?
This is a group project, where I played the main leadership role, gameplay/systems programming, 3D asset management, character modelling and music producer.
Final work
Superweapons Prototype Trailer
Video summary of the game prototype's features.
Prototype Tutorial
Playthrough of the tutorial stage.
Superweapons Prototype Longplay
Playthrough of the game.
Research and process
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