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MOD3L

Gabriel Quinton

Profile picture of Gabriel Quinton

A London-born diverse designer, who works in mediums ranging from 3D, publication, graphic design, web design and more. Now a Visual Designer at Contentsquare.

I challenge myself to learn skills as fast as possible to achieve my creative goals, be it rendering, modelling or more.

A London-born diverse designer, who works in mediums ranging from 3D, publication, graphic design...

MOD3L is an experimental magazine that examines how 3D modelling can allow people to explore diversity, digitisation, photography, streaming and more. Featuring a diverse set of interviewees and a set of spreads to help budding artists get into 3D, the magazine seeks to portray 3D as an accessible and innovative space. The magazine was created through a systematic co-design process in which participants created moodboards, were digitised and had active input and influence on the creation of their digital avatars in combination with my creative skills.

Final work

Cover of the magazine MOD3L, featuring a woman holding a camera against a pale background

MOD3L Cover

Shown on the cover is Amandine Guihard - a young London-based model whose correspondance with me helped to drive the project and refine my visual skills. To showcase the diversity of the magazine, in addition to her permission, her virtual model became the front cover, creating a human perspective on the magazine.

A magazine spread of two figures, one blue and one pink, with one a 3D representation of the other.

Matt

Matthew Richmond - designer and classmate transformed into a digital form. This section explores the idea of 'open-source daydreaming' when a person creates a model of yourself - with their own creative spark.

A spread of multiple images of a streamer known as Mika, as well as a 3D stylised model in the background.

Mika

This spread depicts the interview with internet streamer, Mika. As part of the magazine, I created a virtual youtuber (VTuber) model of her during a live video call, and discussed anonymity and her streaming origins.

Research and process

Visual Development

From the start of my project to the end, I explored many different stylistic directions such as cyberpunk and metallic figures, to ending up in a more natural aesthetic.

A collection of 3D models in various states, from a floating face, to a rendering image

A collection of process images in several different stages - from creating a morph using FaceGen (comprised of photographs), to experiments with hair, scene and early skin tests, as well as rendering.

These process images are proof of the co-design process I employed, in which models constantly gave feedback on the creation of their avatars. For example, asking for different hair textures, or making compromises on the outfit styling. This process allowed the user to feel like their likeness was not being misused, as well as being presented in the way that they desired.

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MOD3L

MOD3L is an experimental magazine that examines how 3D modelling can allow people to explore diversity, digitisation, photography, streaming and more. Featuring a diverse set of interviewees and a set of spreads to help budding artists get into 3D, the magazine seeks to portra...

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